| Auditorium
Acoustics 103:
Speakers Make Sound,
Acoustics Clean It Up
Intelligibility is the single most important service
that an auditorium can provide. Without intelligibility, an auditorium
is functionally little more than a gymnasium after the basketball
hoops have been folded out of the way and the chairs have been carted
out, unfolded and set up.
In either acoustic space, sound will be emitted from
a pretty good sound system. In both cases, the same tiny percent
of the sound actually gets to travel directly from the speaker into
the ears of the listeners. And in both cases, the rest of the sound,
about 99.9% of the total sound produced by the speakers, overshoots
the listeners' ears and ends up crashing into the rest of the interior
of the building. It crashes into the people and their clothes, the
chairs, floor, walls and windows, the draperies, doorways, ceiling,
light fixture and so on.
The only sonic difference between a gymnasium and
an auditorium is completely accounted for by considering only one
thing, what happens to the sound that misses the ears of the people.
And so, by studying the part of the sound wave that actually misses
the listeners we become more able to understand the difference between
gyms and auditoriums.
Auditorium Acoustics is About Reflections, Not
Loudspeakers
It is no surprise that people tend to focus on what
they hear rather than on what they are not hearing. Some might be
seated in the auditorium, they could be the building committee who
commissioned the auditorium, the architect who designed the auditorium
or the sound contractor who hung loudspeakers. But the acoustician,
the person brought in to voice the space, is much more concerned
about the sound they didn't hear, the sound that passed them by.
That's the sound that remains trapped in the room, circulating,
to be heard again and again. Acoustics is not about the 1/10th of
1% of the sound from the loudspeaker that is directly heard by the
people. Acoustics is about the other 99-9/10ths % of the sound,
intercepting it and turning it into a sound that is fit to be heard.
If you are in a gymnasium, the direct sound, 0.1
% of what the loudspeaker produces, is providing important information,
it's what we want to hear. (Figure-1). The rest of the sound, all
99.9% of it, turns into noise and that's why we can't understand
sound very well in a gymnasium. A gym usually has a poor signal
to noise ratio (SNR) A good signal to noise ratio is important to
keep in mind when trying to change a gym into an auditorium or more
likely, trying to keep an auditorium from sounding like a gym. All
too often, the building committee will think that acoustics means
trying to absorb all the sound that misses the audience. That approach
does knock down the noise but it's like throwing the baby out with
the bath water. Rooms that are too dead are almost as bad as rooms
that are too live.
Acoustics isn't about sensory depravation, it's about
getting good sound. And we get it by working hard to corral, train
and manage those errant reflections, 99.9% of the sound emitted
from the loudspeaker. Auditorium acoustics is about getting the
best use out of all the sound that missed the people on its first
pass.
Intelligibility Means a Good Signal to Noise Ratio
In order to really understand speech, we need to
have the noise level of sound about 15 dB quieter than the sonic
signal we hear and are trying to understand. That means a signal
to noise ratio of 15 dB. It is just barely possible to understand
speech if the noise level is just as loud as the sonic signal strength,
a 0 dB SNR. Understanding is poor with a 5 dB SNR, OK with a 10
dB SNR, good with a 15 dB SNR and excellent with a 20 dB SNR.
Note: When people have hearing aids or otherwise
have their hearing challenged they require about an extra 5 dB SNR
to get the same intelligibility rating as those with undamaged hearing.
The ADA (American Disabilities Act) has recently adopted a new ruling,
that all people have a right to be able to understand what is being
said. That generally means that facilities in which communication
is an essential feature, now have the added responsibility to improve
their speech SNR by about 5 dB. The expense can even be taken as
a tax deduction.
In order to appreciate how so much time, effort and
money can be spent getting good acoustics in the auditorium, it
helps to understand something about "signals" and "noise".
Intelligibility means having a Good Signal
A good signal is usually thought of as coming from
a good loud speaker, arriving loud and clear. Generally people prefer
the sound of speech to be about the loudness of natural speech,
about 65 dB,A on the average. The sound contractor has to hang and
align the loudspeaker so it delivers sufficient Direct Sound into
the congregation or audience. The audio tech has to properly set
the loudness level and the EQ so the speaker is not too lour or
quiet, too dark or bright. However, there is more to a good signal
than simply adjusting the direct sound from the speaker.
A good signal includes early reflections. Early reflections
help people listen to and understand speech. Any reflection that
arrives at the listener's ear within the first 1/16th second following
the arrival of the direct sound is considered part of the "direct
signal" as far as listening to speech in concerned. The ear/brain
system cannot separate the direct sound from any of the early reflections.
They merge together and become one sound. One of the big challenges
in the design of large auditoriums is to create early reflections.
It is not so easy to position sound reflecting surfaces near enough
to so many people and still have a nice open architectural space
to look at. (Figure-2).
Noise Ruins Intelligibility
Noise degrades the quality of listening in any room,
from the auditorium or sanctuary to the fellowship hall, meeting
rooms, daycare and even the gym. As long as the signal from the
loudspeaker is loud enough to hear, the only thing that can ruin
understanding what is being said is too much noise. The louder noise
becomes, the less we understand of the signal.
There are different types of noise and each one of
them must be reduced to an acceptable level below the level of the
signal. But the acceptable level for noise can be quieter than one
might expect. Noise is additive, the strength of two noises is louder
than each of them separately. For example, if we have 3 types of
noise, all equally quiet, then the sum effect of all three at once
is to create an overall noise level that is 5 dB louder than any
one of the individual noises. When dealing with multiple noise sources,
each has to be reduced to at least 5 dB below the tolerable noise
floor so that when all three are going on at the same time, the
accumulated level does not exceed the tolerance limit.
The "noise" part of signal to noise means
any sound you hear before or after the "signal". There
are three kinds of noise. One is the fairly steady environmental
noise, as from the air conditioning system, light ballasts, the
din of freeway noise coming through a door, window or even a fresh
air intake vent. The second type of noise is intermittent. It is
a baby's cry, some whispering nearby, coughing, the rustle of feet
and clothes and so on. The third type of noise is transitory. It
is the echoes and reverberation of sound due to the acoustics of
the hall.
Noise is any sound that is not wanted or not helpful
in hearing what we want to hear. If a noise is emitted or enters
an acoustically dead room it doesn't last long in the room, it dies
out quickly. However, in a reverberant hall, noise ends up being
reflected again and again and we continue to hear the same noise
over and over again. These multiple reflections effectively amplify
the original noise, making it louder than it originally was. Having
to hear a noise once is usually more than enough. Noise can be acoustically
amplified as much as 10 times (+10 dB) over what the original noise
sounded like, that makes it seem twice as loud.
Echoes and Late Reflections Interfere with Understanding
of Speech
Late reflections are those reflections that are too
strong and arrive just at the wrong time, when our listening/understanding
process is most vulnerable to interruption. This sensitive time
period begins just after the end of the early reflection time period.
It is a time period when our understanding of what we hear is very
susceptible to being easily confused. And it is perfectly natural.
One of the most notorious of these late reflections is the echo.
Designing an auditorium is to a significant degree a process of
creating an acoustic space that eliminates late reflections, especially
echoes, for all listeners. (Figure-3).
Good acoustic design manages to eliminate or at least
temper the late reflections. Late reflections can be moved forward
in time into the early reflection time period, by repositioning
the reflecting surface. (Figure-4). They can also be shifted backwards
in time into the reverberation time period. Late reflections can
be simply eliminated by absorbing them. (Figure-5). They can also
be splintered into numerous small reflections by diffusing them.
Regardless of how the late reflections are managed,
it is essential to reduce their strength to have an intelligible
space. The resulting moment of relative quiet, the early time gap,
is a quiet interlude that provides for the understanding of what
is being said. It is a lull in the wash of sound over the audience
and every good listening environment. The early time gap exists
between 1/16th and 1/4th second following the direct sound. The
acoustic signature of a gymnasium won't have it while the acoustic
signature of a good auditorium will have it, and it usually cost
quite a bit to get it.
Reverberation, a Little goes a Long Way
Reverberation is the upwelling and dying out of chaotic
sound. Unlike reflections, which are organized sound waves with
a measurable direction and strength, the sound of reverberation
has no direction, only its loudness can be measured. Reverberance
is sound coming and going in all directions at one time. It is a
unique type of sound and remains generally agreeable for people
as long as it isn't too loud or last too long.
Too
much reverberation will blur words together. But there are two kinds
of "too much reverberation". Reverberation can be too
loud or reverberation can last too long. In a properly designed
room, the reverberation is set to the proper loudness and it is
set to last the proper amount of time. A bare gym is a great place
to get to know about reverberation. Talk loudly and the reverberation
is loud, talk softly and the reverberation is quiet. (Figure-6).
In either case, the reverberation dies out at the same rate, the
same number of dB per second. A very reverberant gym will have a
reverb decay rate of the about 12 dB per second. A loud shout or
balloon pop can be heard lingering for about 5 seconds.
Let's imagine two people in a large, shiny surfaced,
quiet and otherwise very empty gymnasium. If they get together and
raise a ruckus, then suddenly stop, it will take about 5 seconds
for the reverberation to completely die out. This is called the
"reverb time" or RT-60. It is the time it takes for the
loudness of sound to diminish by 60 dB. On the average this is just
about exactly the time it takes for a loud sound to die out and
become inaudible. Pop a balloon and use a stop watch to measure
how long you can hear the noise lingering and you will measure the
RT-60 of the gym. A gym with a 5 second RT-60 has a decay rate of
12 dB per second.
The
loudness of reverberation depends on how much sound is being dumped
into the hall. Actually that isn't quite true. We take the total
amount of energy dumped into the hall, subtract the amount absorbed
during reflections and what ever is left over is what fills the
hall and becomes reverberation. The rate of decay of the reverberation
does not depend on how loud the reverberation is. Reverberation
dies out at the same rate, dB/second, regardless of how loud or
quiet the sound happens to be. Adding acoustical material to the
hall does change the rate of energy decay in the hall, the more
acoustics the shorter the decay time. (Figure-7).
The total energy stored in the reverberant condition
of a hall is equal to the how loud it is times the volume of the
hall. A large hall stores more energy than a small hall. A hall
with loud reverberation is holding more energy than if it has quiet
reverberation. Reverberation energy is stored in the volume, in
the air of the hall. Reverberant energy is removed by friction between
the waves and the walls of the hall, not much different than an
ocean wave the beach.
Reverberation is stored in the volume of the hall
and absorbed on the surface of the hall. How long it takes for sound
to die out of a hall depends on the ratio of volume to surface area
and of course the roughness or acoustical friction provided by the
walls, floor and ceiling of the hall. Once the architectural surfaces
and furnishings have contributed their percentage of acoustical
friction the reverberation time is usually still way to long. At
this point acoustic materials have to be introduced to make up the
difference. And where these materials end up being located puts
the finishing touches on the "voice" of the hall.
Voicing the Auditorium
The voice of the auditorium is a complicated sound.
It starts with sound from the loudspeaker. This sound along with
early reflections wash over the audience and provide the direct
signal that contains all the elements necessary for communication.
Competing with the audience reception of this signal is noise. Crowd
noise and air conditioning noise combine with echoes, late reflections
and reverberation to create an overall hubbub of background noise.
This semi continuous background noise masks out important parts
of the direct signal and effectively blocks understanding of the
message.
Developing the voice of the auditorium starts with
determining how much acoustic material needs to be added to the
hall in order to produce the correct reverb time for good listening.
Reflectors are added to enhance the presence of early reflections.
Some late reflections are absorbed using acoustic materials specified
for reverb control. Others are simply splintered with diffusion,
converting a few big ones to many little ones. Still others are
kept intact but back scattered forwards in time into the early reflection
period or backwards in time out into the reverb period.
The voice of the auditorium ends up being nothing
more or less than the sculpted sequence of sonic reflections. The
acoustician, working with a sonic chisel, starts with a blank concrete
box and carves it into an auditorium. Even though the reflection
sequence has to be technically different for each and every seat
in the house, a good auditorium design will deliver a fairly similar
sound pattern to nearly every seat in the house.
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